It seems that CocoaPods fellows had an issue with libgit, and their public repository broke down.
In order to fix it, you’ll need to….
pod setup
Thoughts
It seems that CocoaPods fellows had an issue with libgit, and their public repository broke down.
In order to fix it, you’ll need to….
I’ve just got a nice alert, while trying to install a Mac App from the AppStore, saying the following:
Solutions?
Now you should be good to go!
If you’re trying to distribute updates for your OSX app, outside the AppStore, still, with the AppSandbox enabled, you’ve come to the right place.
In the official Sparkle repository, you can find this pull request. Since it hasn’t been updated in a while, and the settings were fixed for OSX Lion, i’ve just forked the pull request, and pushed a couple fixes here.
Allright, so, how should you proceed?
LOCATION=”${BUILT_PRODUCTS_DIR}/${FRAMEWORKS_FOLDER_PATH}”
IDENTITY=”Developer ID Application: [INSERT YOUR IDENTITY NAME HERE]”
find “$LOCATION” -name ‘*.framework’ -exec codesign –verbose –force –sign “$IDENTITY” {}/Versions/Current \;
codesign –verbose –force –sign “$IDENTITY” “$LOCATION/../XPCServices/com.andymatuschak.Sparkle.SandboxService.xpc”
That’s it. After hitting ‘Archive’, your app should be able to auto-update itself.
References:
– Codesign in Mavericks and Xcode 5 (Stackoverflow)
– Codesign in Mavericks and Xcode 5 (Hockeyapp)
– Sparkle (Thanks Andy, for sharing such an awesome project)
You’ll need to create PNG assets with the following sizes and filenames:
All of those assets should go into a folder named ‘Icon.iconset’.
Afterwards, just fire Terminal and type the following command:
If all went well, you should have a .icns file right there!.
Reference: Apple’s Guidelines.